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Expensive water in 3d skybox source engine sdk
Expensive water in 3d skybox source engine sdk









expensive water in 3d skybox source engine sdk

Static ConVar fog_end( "fog_end ", "-1 ", FCVAR_CHEAT ) Static ConVar fog_start( "fog_start ", "-1 ", FCVAR_CHEAT ) Static ConVar fog_override( "fog_override ", "0 ", FCVAR_CHEAT ) FIXME: This is not static because we needed to turn it off for TF2 playtestsĬonVar r_DrawDetailProps( "r_DrawDetailProps ", "1 ", FCVAR_NONE, "0=Off, 1=Normal, 2=Wireframe " ) ĬonVar r_worldlistcache( "r_worldlistcache ", "1 " )

expensive water in 3d skybox source engine sdk

Static ConVar r_threaded_renderables( "r_threaded_renderables ", "0 " ) Static ConVar r_drawopaquerenderables( "r_drawopaquerenderables ", "1 ", FCVAR_CHEAT ) Static ConVar r_drawtranslucentrenderables( "r_drawtranslucentrenderables ", "1 ", FCVAR_CHEAT ) Static ConVar r_skybox( "r_skybox ", "1 ", FCVAR_CHEAT, "Enable the rendering of sky boxes " ) ĬonVar r_drawviewmodel( "r_drawviewmodel ", "1 ", FCVAR_ARCHIVE ) ĬonVar r_drawviewmodel( "r_drawviewmodel ", "1 ", FCVAR_CHEAT ) Static ConVar r_3dsky( "r_3dsky ", "1 ", 0, "Enable the rendering of 3d sky boxes " ) Static ConVar r_drawtranslucentworld( "r_drawtranslucentworld ", "1 ", FCVAR_CHEAT ) Static ConVar r_drawopaqueworld( "r_drawopaqueworld ", "1 ", FCVAR_CHEAT ) Static ConVar cl_maxrenderable_dist( "cl_maxrenderable_dist ", "3000 ", FCVAR_CHEAT, "Max distance from the camera at which things will be rendered " ) ĬonVar r_entityclips( "r_entityclips ", "1 " ) //FIXME: Nvidia drivers before 81.94 on cards that support user clip planes will have problems with this, require driver update? Detect and disable? Convars related to controlling rendering Static ConVar r_visocclusion( "r_visocclusion ", "0 ", FCVAR_CHEAT ) Static ConCommand test_freezeframe( "test_freezeframe ", testfreezeframe_f, "Test the freeze frame code. memdbgon must be the last include file in a.

expensive water in 3d skybox source engine sdk

# if defined( HL2_CLIENT_DLL ) || defined( CSTRIKE_DLL )

expensive water in 3d skybox source engine sdk

# include "sourcevr/isourcevirtualreality.h " # include "VGuiMatSurface/IMatSystemSurface.h " # include "materialsystem/imaterialsystemhardwareconfig.h " # include "clienteffectprecachesystem.h " # include "materialsystem/imaterialsystem.h " # include "materialsystem/imaterialvar.h " Purpose: Responsible for drawing the scene = Copyright Valve Corporation, All rights reserved.











Expensive water in 3d skybox source engine sdk